(NOTE: This file is provided in ASCII format for completeness and to make
life convenient for Unix folks who want to read all their docs in vi.
However, you should really look at the quiz-file-format.html file, which
uses various formatting options to make the information clearer.)


Creating a Quiz With QuizMaster

The format for QuizMaster quiz files is based loosely on the format of 
Windows .ini files. These are ASCII text files (or Simple Text files, in 
Mac parlance). They consist of section headings labeled with [square 
brackets] and one or more lines in each section, each line consisting of a 
key = value pair.

You can create QuizMaster quiz files with Notepad, Simple Text, BBEdit, 
WordPad, or any full-featured word processor. All you need to do is save 
the file as plain ASCII text when you're done.

This file will first show you what the rules are for setting up quiz 
files, then it will give a few examples.


Sections

The following sections are allowed in a quiz file: [Default], 
[Introduction], [Evaluation] and [QuestionN]. For [QuestionN] sections, 
you must substitute a positive integer for the capital letter N -- 
actual sections will be named [Question1], [Question2] and so on.

Every quiz must have, at the very least, a [Question1] section (which asks 
a single question) and an [Evaluation] section (which defines the results 
of the person's quiz based on their answer).

The [Default] section sets default values for the entire quiz. Values in 
the [Default] section can be overridden in individual questions. You can 
use the [Default] section to save yourself some typing if you want certain 
things about your quiz to remain the same from question to question. This 
is most often useful if you want to change the color or text style of your 
quiz, as described later.

The [Introduction] section, if any, sets text that can be displayed before 
the first question. This is useful if you want to provide any special 
instructions (such as the famous "all technicalities count" in the Rice 
Purity Test) or other guiding information.

After the [Introduction] is displayed, QuizMaster will display 
[Question1], [Question2] and so on, until it reaches the first [QuestionN] 
section that doesn't exist. It will then total up the number of points the 
user has scored and display the appropriate text from the [Evaluation] 
section. This means that if you have [QuestionN] sections numbered 1, 2, 
3, 4, 5, 7, 8 and 9, QuizMaster will always jump to the [Evaluation] after 
[Question5]; questions 7, 8 and 9 will never be displayed.


What Goes Inside Sections

Each section consists of as many lines as you like, and each line should 
start with one of the various QuizMaster commands (listed and described 
below), followed by an equal sign and the value you want to use for that 
command. For example, to use a QuestionType command (described below) with 
a value of TrueFalse, you would include the line "QuestionType = 
TrueFalse" in your quiz file. This will be made clear in the examples that 
are sprinkled throughout the descriptions of QuizMaster commands.

For readability, you may include optional spaces on either side of the 
equal sign, and they will be ignored. If a single section has more than 
one of a given command, the last one will override previous ones. The only 
exception is with the ExtraText command, which is designed to be used more 
than once per section.

You may also include comments in your quiz files. Any line that starts 
with a semicolon (;) or a hash sign (#) will be ignored by QuizMaster when 
it reads your quiz file. This allows you to leave notes that you or 
another human can read later without having them displayed for people 
taking quizzes.


QuizMaster Commands

The following commands are available for use in your quiz files. Indents
used in examples are merely for visual clarity, and are not necessary
for QuizMaster to read or parse your quiz file properly. 


QuestionText

Value: Any text, including comment lines, may be included in the value for 
a QuestionText command. QuizMaster will automatically stop reading the 
QuestionText value at the beginning of the next command.

You may include HTML tags in your QuestionText value as long as you only 
use character-level formatting in your text values. "Character-level" 
formatting means HTML tags that affect the appearance of characters rather 
than whole lines, paragraphs, or other blocks of text. Some examples of 
character-level tags are <EM>, <STRONG>, <B>, <I>, <CITE>, <TT>, <FONT>, 
<BR>, <A> and <IMG>. If you use block-level tags, such as <P>, <TABLE>, 
<HR>, <DIV> or <CENTER>, the results will probably be quite ugly.

Additionally, if you use HTML tags in your QuestionText values, you must 
take care to close any tags you open; QuizMaster will not close them for 
you. If you include a <B> tag without a matching </b>, all text for the 
remainder of that question will be rendered in bold-face, which is 
probably not what you want.

Areas of Use: There must be one QuestionText command for each [Question] 
section in your quiz. Alternatively, you can include a singe QuestionText 
command in the [Default] section, and it will be displayed for all 
questions except the Introduction.

Purpose: Sets the text of the question to be asked of the user.

Example: To make a [Question] section ask the user what the capital of 
Alaska is, include a line like the following.

QuestionText = What is the capital of Alaska? 



QuestionType

Value: Must be one of the following: SingleChoice, MultipleChoice, YesNo, 
TrueFalse, DropBox.

Areas of Use: Must be used in each [Question] section, unless used in the 
[Default] section. If used in [Default], may still be used in [Question] 
sections to override the default value.

Purpose: Sets the type of question to be asked. Using the SingleChoice 
value tells QuizMaster to supply a question for which only one answer may 
be selected, using radio buttons as the control type on the form on the 
Web page. (This is what we normally think of as a question on a "multiple 
choice" exam.) The MultipleChoice value tells QuizMaster to allow the user 
to pick as many answers as desired, using check boxes. The DropBox value 
tells QuizMaster to supply a single drop-down box after the question.

Note that these three values do not set any of the text for the answers; 
they only determine the type of control used next to the text. The actual 
text is set by the AnswerNText command (see below).

The TrueFalse and YesNo values are a pair of special cases: they both tell 
QuizMaster to supply a SingleChoice question with two radio buttons. The 
first radio button will be labeled "True" or "Yes" and the second button 
"False" or "No", in accordance with the QuestionType value used.

Essentially, QuestionType = TrueFalse is equivalent to:

     QuestionType = SingleChoice
     Answer1Text=True
     Answer2Text=False

See the description of the AnswerNText control, below.

Example: To make a given question use check boxes for its answers, use the 
following command. Note that this does not specify what the answers are; 
that is done with AnswerNText, described below.

     QuestionType = MultipleChoice


AnswerNText

Note: The variable N should be replaced with a positive integer to yield 
Answer1Text, Answer2Text, and so on.

Value: One line of free-form text, ending with a new line, hard return, or 
line-break. (Automatic line-wraps, also known as "soft returns", may be 
included in the text.)

Areas of Use: To be used in [Question] sections. Use one of these for each 
potential answer to your question.

Purpose: To specify the text associated with each potential answer to a 
question.

Example: To make a question have 4 possible answers, reading "Luke 
Skywalker", "Darth Vader" "Princess Leia" and "Chewbacca", use the 
following lines in your [Question] section:

     Answer1Text = Luke Skywalker
     Answer2Text = Darth Vader
     Answer3Text = Princess Leia
     Answer4Text = Chewbacca



AnswerNValue

Note: The variable N should be replaced with a positive integer to yield 
Answer1Value, Answer2Value, and so on.

Value: A single mathematical value -- it may be positive, negative, zero, 
or even fractional. Where not specified, it will be assumed to be zero.

Areas of Use: To be used in [Question] sections in conjunction with 
AnswerNText commands. Use one of these for each potential answer to your 
question.

Purpose: To set the number of points acquired by a user for selecting a 
given answer. When a user selects an answer to a question, QuizMaster 
checks which of the AnswerNText values the user picked, and increases the 
user's point total by the number indicated in the AnswerNValue command 
with the matching N. For a better understanding, see the example.

Example: To set up point values for answers to a question, include lines 
like the following in your [Question] section:

     Answer1Text = Blue
     Answer1Value = 1
     Answer2Text = Red
     Answer2Value = 3
     Answer3Text = Green
     Answer3Value = -3


If a user selects the answer "blue", he or she will gain one point. If the 
user selects "red" as an answer, he or she will gain three points. And if 
the user picks "green", he or she will lose three points.



AnswerNControl

Note: The variable N should be replaced with a positive integer to yield 
Answer1Control, Answer2Control, and so on.

Value: Either "CheckBox" or "Radio".

Areas of Use: Only allowed in [Question] sections.

Purpose: To allow use of more than one type of control in a single 
question. This allows you to drop a couple of exclusive options into a set 
of check boxes, or add one or more check boxes to a range of radio 
buttons. This is especially useful when combined with the ExtraText 
command (see below).

Examples: The following commands, if included in a [Question] section, 
will present a user with check boxes for each clothing item (set by the 
QuestionType = MultipleChoice command at the beginning), but use radio 
buttons for the "I am male" and "I am female" answers.

     QuestionType = MultipleChoice
     QuestionText = Check any items of clothing you're currently wearing. 
     Answer1Text = Pants
     Answer2Text = Skirt
     Answer3Text = Shoes
     Answer4Text = T-shirt
     Answer5Text = I am male.
     Answer6Text = I am female.


     Answer5Control = Radio
     Answer6Control = Radio


This example will present the user with some options for selecting a 
pizza, using the ExtraText command (discussed below) to insert text 
between the radio-button and check-box answers.

     QuestionType = SingleChoice
     QuestionText = How large would you like your pizza to be?

     Answer1Text = Small
     Answer2Text = Medium
     Answer3Text = Large

     ExtraText = And which toppings would you like on it?

     Answer4Text = Pepperoni
     Answer5Text = Onions
     Answer6Text = Sausage
     Answer7Text = Extra Cheese

     Answer4Control = CheckBox
     Answer5Control = CheckBox
     Answer6Control = CheckBox
     Answer7Control = CheckBox



ExtraText

Note: The ExtraText command is the only one which may be used multiple 
times in a single section.

Value: As many lines as desired of free-form text, including comment 
lines, if desired. QuizMaster will automatically end the value at the next 
command, as with QuestionText (see above). Another similarity with 
QuestionText is that you may include HTML code if it is character-level 
formatting only. Again, you must take care to close all tags.

Areas of Use: Must be used in the [Introduction] section, if such a 
section is present. May also be used in [Question] and [Default] sections.

Purpose: To include multiple paragraphs of text on a single page. When 
used in the [Introduction] section, each ExtraText command will form a 
separate paragraph of introductory text. When used in a [Question] 
section, ExtraText values will be printed after the initial QuestionText 
paragraph, and so may be used to create questions that are more than one 
paragraph long. When used in the [Default] section, ExtraText values will 
be printed for every question, following all other ExtraTexts and 
immediately preceding the available answers.

Finally, when used after an answer command (AnswerNText, AnswerNValue or 
AnswerNControl), an ExtraText command can supply text that will be printed 
after that answer and before the next one.

Examples: The first example shows how to use ExtraText commands to form an 
[Introduction] section with three separate paragraphs. Note that you can 
include equal signs in your text.


     [Introduction] 
     ExtraText = This quiz will test your knowledge of George Lucas' 
          <CITE>Star Wars</cite> movies. You have watched them all, 
          haven't you? If not, shame on you! They're American classics.

     ExtraText = The following abbreviations are used in this quiz: SW = 
          Star Wars, TESB = The Empire Strikes Back, and ROTJ = Return of 
          the Jedi.

     ExtraText = Now, on to the quiz. May the Force be with you! 

The next example shows how to use ExtraText commands to add extra 
paragraphs to a single question.

     [Question3] 
     QuestionText = Who wrote the following quotation? 
     ExtraText = <BLOCKQUOTE>"Once upon a midnight dreary,<BR>While I 
          pondered, weak and weary<BR>Over many a quaint and curious 
          volume of forgotten lore..."</blockquote> 

This final example shows excerpts from two different sections, 
demonstrating how to use the ExtraText command in the [Default] section to 
place a repeating piece of text after each question. The admonition 
against using a calculator will be shown after every question in the quiz. 
On the fifth question, the admonition against calculators will be shown 
after the question and after the hint.

     [Default] 
     ExtraText = You may not use a calculator to aid you. 
     . . . 
     [Question5] 
     QuestionText = What is the length of the hypotenuse of a right 
          triangle for which one side is four inches long and the other is 
          three inches long? 
     ExtraText = Hint: use the Pythagorean Theorem. 



SubmitButtonText

Value: One line of free-form text, ending with a new line, hard return, or 
line-break. (Automatic line-wraps, also known as "soft returns", may be 
included in the text.)

Areas of Use: May be used optionally in [Introduction] and [Question] 
sections.

Purpose: To specify the text displayed on the button at the bottom of a 
question page. If SubmitButtonText is not used, the button will display 
the default text "Question #X >>", where X is the number of the next 
question.

Example: To make the button at the bottom of the page be much more 
informal than usual, include the following command in a [Question] or 
[Introduction] section:

     SubmitButtonText = Gimme da next question! 



FontFace

Value: One line of free-form text, ending with a new line, hard return, or 
line-break. (Automatic line-wraps, also known as "soft returns", may be 
included in the text.)

Areas of Use: May be used in any section.

Purpose: To change the font face of text displayed in your quiz, like the 
<FONT FACE="font name"> HTML tag. The FontFace command takes the same type 
of list of font names as the HTML tag does, separated by commas, and 
applies the equivalent HTML tag to all text on the page displayed by that 
section (whether a question, the introduction, or the final evaluation 
page). If the FontFace command is used in the [Default] section, it will 
affect all text in the entire quiz, unless overridden in a specific 
section.

Example: To make all text in your quiz completely unreadable to over 95% 
of the Internet, use the following command in the [Default] section. (Both 
of these fonts consist of decorative characters rather than normal 
letters, and ship as standard items with the Windows and MacOS operating 
systems, respectively. Unix users may also have one or both of them 
installed.)

     FontFace = Wingdings, Zapf Dingbats



BodyBgColor
BodyBackground
BodyText
BodyLink
BodyALink
BodyVLink

Value: Except for BodyBackground, these commands all take a six-digit 
color specification in HTML format, or a single-word color description 
from a list of sixteen standard colors. These specifications can be found 
in any good HTML guide, and so will not be included here.

BodyBackground takes a reference to an image file name, starting with a 
slash and proceeding to the name of a file on the same server as 
QuizMaster.

Areas of Use: All these commands may be used in any section.

Purpose: To mimic the action of the arguments to the HTML <BODY> tag, 
allowing users easy control over the color of text and backgrounds for 
their quizzes. You can find out more about the <BODY> tag from any good 
book or tutorial on HTML.

Example: To make a particular section display in red letters on a black 
background, include the following commands in that section:

     BodyBgColor = 000000
     BodyText = FF0000



FirstText

Value: Either the word "large" or "small". In the [Evaluation] section, 
the word "suppress" is also allowed.

Areas of Use: FirstText may be used in any section.

Purpose: To alter the appearance of the first paragraph or line of text on 
the page. For [Introduction] sections, this is the first of the ExtraText 
commands (see above). For [Question] sections, this is the actual 
QuestionText itself. For the [Evaluation], this will affect the standard 
first paragraph that's auto-generated by QuizMaster, which reads "You have 
scored xx points, out of a range from yy (minimum description) to zz 
(maximum description)." (Of course, QuizMaster replaces those variables 
with the actual numbers and replaces the descriptions with the values from 
MinDesc and MaxDesc, described below.) If you use the special value 
"suppress" in the [Evaluation] section (or the [Default] section), this 
automatic paragraph will not appear. The "suppress" value will have no 
effect on questions or on the introduction.

If you use the "large" or "small" value, the affected paragraph will be 
displayed a bit bigger or a bit smaller than other text. This allows you 
to call extra attention to the substance of the question, minimize the 
impact of the point tally in an evaluation, or otherwise play with sizes.

Example: The following command used in the [Default] section will make 
QuizMaster show all QuestionText values slightly larger than the other 
text on the page.

     FirstText = large



TitleText

Value: A single line of text.

Areas of Use: In [Introduction], [Question] and [Evaluation] sections.

Purpose: To allow you to customize the title text at the very top of a 
page. If TitleText is not used, QuizMaster automatically supplies the 
title "Introduction" for the introduction, "Question N" for each question 
(substituting the actual question number for N, of course), and 
"Evaluation for UserName" for the evaluation (substituting the actual name 
the person entered at the beginning of the quiz for UserName), or just 
"Evaluation..." if no UserName was supplied. The TitleText command 
overrides these automatically generated titles.

Example: To use a much more informal title for your [Introduction] 
section, use the following command:

     TitleText = Stuff You Oughta Know Before You Starts This... 



RangeNCap

Note: The variable N should be replaced with a positive integer to yield 
Range1Cap, Range2Cap, and so on.

Value: A number (positive, negative, or even decimal). While this number 
should fall within the range of possible point values that someone could 
score, nothing horrible will happen if one or more of them doesn't.

Areas of Use: The RangeNCap command may only be used in the [Evaluation] 
section.

Purpose: To set limits on groups of point-ranges for evaluating a person's 
final score. When QuizMaster runs out of questions to ask and proceeds to 
the [Evaluation] section, it will compare the quiz-taker's score with the 
various RangeNCap values and determine which range the person's score 
falls into. Range1 is automatically considered to start at the lowest 
possible score that can be achieved (even if that is a negative number), 
and the value of Range1Cap sets the highest score someone can get and 
still fall into Range1. The value of Range2Cap sets the highest number 
someone can get and still fall into Range2, and so on. If the highest 
RangeNCap value is not as high as the highest possible score, then all 
scores higher than that value are considered to be a final range of their 
own.

Example: Assuming a quiz can yield scores from 0 to 100 points, the 
following example will break the scores into four categories of equal 
size. Scores above 75 will automatically be considered to fall into 
Range4.

     [Evaluation] 
     Range1Cap = 25
     Range2Cap = 50
     Range3Cap = 75



RangeNText

Note: The variable N should be replaced with a positive integer to yield 
Range1Text, Range2Text, and so on.

Value: As many lines as desired of free-form text, including comment 
lines, if desired. QuizMaster will automatically end the value at the next 
command, as with QuestionText (see above). Another similarity with 
QuestionText is that you may include HTML code if it is character-level 
formatting only. Again, you must take care to close all tags.

Areas of Use: The RangeNText command may only be used in the [Evaluation] 
section.

Purpose: To specify the text presented to the user for each of the 
possible categories he or she might fall into based on his or her score. 
Once a user's score has been assigned to a range based on its comparison 
with the RangeNCap values (see above), the matching text is displayed on 
the evaluation page after the standard presentation of the user's score 
(as described in FirstText; see above).

Note that the highest value of N for RangeNText can be one number greater 
than the highest N value for RangeNCap; in such a case, QuizMaster will 
simply assume that the highest-numbered range extends all the way to the 
highest score a user can achieve.

Example: Again assuming a range of possible scores from 0 to 100, as in 
the past example, the following commands will separate the scores into 
four equal-sized groups and present text to the users telling them which 
group they fell into.

[Evaluation] 
     Range1Cap  = 25
     Range1Text = You were in the lowest 25 percent. 
     Range2Cap  = 50
     Range2Text = You scored between 26 and 50 percent. 
     Range3Cap  = 75
     Range3Text = You scored above 50, but not higher than 75. 
     ; Note no Range4Cap necessary. 
     Range4Text = You were in the top 25 percent! 



RangeNExtraText

Value: As many lines as desired of free-form text, including comment 
lines, if desired. QuizMaster will automatically end the value at the next 
command, as with ExtraText (see above). Another similarity with ExtraText 
is that you may include HTML code if it is character-level formatting 
only. Again, you must take care to close all tags.

Areas of Use: The RangeNExtraText command may only be used in the 
[Evaluation] section.

Purpose: To allow multiple paragraphs in a user's evaluation. 
RangeNExtraText values may be used like ExtraText values to add more 
paragraphs to the RangeNText with the corresponding N value. You may use 
as many RangeNExtraText commands as you like in an [Evaluation] section, 
for as many values of N as are set up by the RangeNCap commands.

Example: If the following commands are present in your [Evaluation] 
section, users will see multi-paragraph evaluations.

     Range1Cap = 3
     Range2Cap = 6
     Range3Cap = 9

     Range1Text = You're pretty much at the bottom end of the scale -- 
          sort of like a bottom-feeder. 
     Range1ExtraText = Of course, that shouldn't be seen as a <EM>bad</em> 
          thing: scavengers are a crucial part of any ecosystem, and 
          without them, wastes would pile up until all other life in the 
          area was choked out. 
     Range2Text = You scored right in the middle of the range. This is 
          very moderate of you. 
     Range2ExtraText = The ancient Greeks would have approved -- they felt 
          that people should cleave to the "Golden Mean" and avoid excess 
          of all types. 
     Range2ExtraText = Of course, Lord Byron would have scoffed at this 
          notion, but then, he's just as dead as the ancient Greeks, isn't 
          he? 
     Range3Text = You scored on the high end of the range. This might not 
          be such a good thing, though -- suppose this were a test to see 
          if you were an alcoholic? 
     Range3ExtraText = Since it isn't though, you can take some pride in 
          your achievement. 



MinDesc
MaxDesc

Values: A single line of text.

Areas of Use: The MinDesc and MaxDesc commands are only usable in the 
[Evaluation] section.

Purpose: To provide descriptions to be used in the standard first 
paragraph of the user's evaluation, as described in FirstText (see above). 
These allow you to provide custom descriptions of the meanings of the two 
endpoints of your point-scale.

If the FirstText = suppress command is used in the [Evaluation] section, 
the contents of MinDesc and MaxDesc will be ignored. If the evaluation 
FirstText is not suppressed and no MinDesc or MaxDesc is supplied, 
QuizMaster will leave out the description entirely, including the 
surrounding parentheses.

Example: The following commands might be appropriate in a quiz that 
measured a person's knowledge of Star Wars trivia: If used, the automatic 
first paragraph in the evaluation might read "You have scored 23 points, 
out of a range from 0 (womp-rat) to 50 (Jedi Master or George Lucas)."

     MinDesc = womp-rat
     MaxDesc = Jedi Master or George Lucas



Summary of Commands and Sections

The following table summarizes which commands are required, optional, or 
forbidden in which sections. If a command is marked "required" for a given 
section, QuizMaster will not abort or give an error message if that 
command is missing, but the quiz will be incomplete and will look odd to 
the viewer.

Additionally, if a command is marked "odd" for a certain section, that 
means that it is allowed, but it would be very strange to use it there. 
Again, QuizMaster will not complain if you do this. It's very forgiving.


                    Status in       Status in        Status in      Status in
Name of Command     [Default]?   [Introduction]?   [QuestionN]?   [Evaluation]?

AnswerNControl        Odd          Forbidden         Optional        Forbidden
AnswerNText           Odd          Forbidden         Required*       Forbidden
AnswerNValue          Odd          Forbidden         Required*       Forbidden
BodyALink            Optional       Optional         Optional         Optional
BodyBackground       Optional       Optional         Optional         Optional
BodyBgColor          Optional       Optional         Optional         Optional
BodyLink             Optional       Optional         Optional         Optional
BodyText             Optional       Optional         Optional         Optional
BodyVLink            Optional       Optional         Optional         Optional
ExtraText            Optional       Required         Optional         Optional
FirstText            Optional       Optional         Optional         Optional
FontFace             Optional       Optional         Optional         Optional
MaxDesc             Forbidden      Forbidden         Forbidden        Optional
MinDesc             Forbidden      Forbidden         Forbidden        Optional
QuestionText          Odd          Forbidden         Required        Forbidden
QuestionType         Optional      Forbidden         Required**      Forbidden
RangeNCap           Forbidden      Forbidden         Forbidden        Required
RangeNExtraText     Forbidden      Forbidden         Forbidden        Optional
RangeNText          Forbidden      Forbidden         Forbidden        Required
SubmitButtonText     Optional       Optional         Optional        Forbidden
TitleText            Optional       Optional         Optional         Optional


*  Unless QuestionType equals TrueFalse or YesNo.
** Unless supplied in [Default] section.



Sample Problems and Solutions

Problem: 

You want to make most of your quiz in one color combination (say, blue 
text on a green background), but set one or two questions apart by using a 
different color combination (say, red text on a yellow background).

Solution: 

Set the most usual color combo in the [Default] section using the 
BodyBgColor, BodyText and other appropriate commands, then override the 
values in the particular questions you want to highlight.

[Default] 
; Set green background, blue text. 
BodyBgColor = 00FF00
BodyText    = 0000FF

[Question1] 
; Color values from [Default] section will be used in the absence
; of any color commands within this question. 
QuestionText = Here is some blue text on a green background.

[Question2] 
QuestionText = Here's more blue-on-green action.

[Question3] 
; Now we override the [Default] value. 
BodyBgColor  = FFFF00
BodyText     = FF0000
QuestionText = This text is red against a yellow background.

[Question4] 
QuestionText = This is back to the normal color combo. 


Problem: 

You want to make a question with answers reading "Yes", "No" and "Maybe".

Solution: 

You can set up each one separately, but since the YesNo value for the 
QuestionType command is equivalent to specifying the following:

QuestionType = SingleChoice
Answer1Text  = Yes
Answer2Text  = No

you can simply phrase your question as follows, and it will work out fine.

[Question4] 
QuestionType = YesNo
QuestionText = Do you want a cookie? 
Answer3Text  = Maybe

Naturally, you can do the same trick with TrueFalse questions, and you can 
add more options with Answer4Text, Answer5Text, and so on.


Problem: 

You want to have a continuum of answers with the first and last answer 
labeled, but with no labels on the intervening answers. For example, you 
want to have a range of seven radio buttons, with the first labeled 
"Strongly Agree" and the last labeled "Strongly Disagree", but you don't 
want to have to come up with descriptions for the other five answers.

Solution: 

Use an HTML comment as your AnswerNText value. Since QuizMaster will stop 
processing AnswerNText values on the first blank one, you must include 
something there, but if you use an HTML comment, QuizMaster will 
faithfully place it into the HTML form that bears your quiz, where it will 
be ignored by a user's browser. HTML comments must start with "<!-- " 
(note that there are two dashes and a space) and end with " -->" (two 
dashes again).

Therefore, the following example will provide a range of seven radio buttons, only the first and last of which have any visible text labels.

Answer1Text = Strongly Agree
Answer2Text = <!-- no text --> 
Answer3Text = <!-- no text --> 
Answer4Text = <!-- no text --> 
Answer5Text = <!-- no text --> 
Answer6Text = <!-- no text --> 
Answer7Text = Strongly Disagree



